Legend Empowerment
A major element of many myths and legends are the grand boons and powers thrust upon the heroes and enemies of those tales, and one of the first things learned by a training
Bard is how to best draw those boons into reality for the benefits of themselves and their allies. To many, it's the boring preamble to the more enjoyable parts of talecraft magic, but it's powerful all the same, as the boons are generally quite easy - if short-duration - to coax reality into accepting for a time, and are thus quite safe.
Legend Summoning
Not too dissimilar from
Summoning Magic, Legend Summoning is a stark increase in difficulty from anything before it, and concerns the conjuration of heroes, monsters and villains from myths and tales into reality. Where it generally differs from Summoning Magic is that it's capable of summoning faithful representations of that being from their myth, complete with their most famous abilities, and requires no Concepts. This is distinct from summoning because a summoned Dominant would never be able to approximate the powers of these myths so accurately, and a Concept can last a LOT longer than a legend summon can once brought to the field, as reality itself places a hard limit on their longevity.
Generally speaking, the stronger the mythological creature, the more skill is required to Legend Summon it, with failed attempts commonly driving the
Bard mad if not outright killing them, which makes discretion their biggest asset; overplaying their hand can be extremely fatal. One of the most curious aspects is that Legend Summoning even works on legendary figures of the current era who aren't dead, so long as the summoning is done far from where those figures reside.
Legend Shifting
After learning how to summon legendary beings, the natural next step for a
Bard is to blend those beings' traits with their own, much like Memoria Shifting from
Summoning Magic. This ability is extremely potent, and generally safer than outright summoning a creature as the changes are more limited and blended with the real world through the medium of the caster's own body.
Of course, there still remains dangers; the techniques are capable of disfiguration or mutilation if done in error, and as such generally need significant practice and mastery to use in combat, but it certainly remains true that there's no significantly brutal drawbacks like with other elements of Talecraft Magic.