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The magic of the Elaienna Cluster and how it was developed and finds use, in addition to its contrasts with other regions such as the world of Aldrin. Previously a rather exclusive ability reserved for magical bloodlines.
Time Magic is a very old form of magic indeed, and one of the few pillars of magic with limitations defined as far back as the age of the Hysilens that even today remain intact.
Psionic Magic is a rather old form of magic, initially devised by the Hysilens for far more benevolent purposes, it has since become one of the most dangerous forms of magic.
Necrotic Magic is a form of magic with a quite... troubled past, both in the cluster at large and on Aldrin. Known for many 'good' powers, but many more foul ones.
Nature Magic is one of the oldest magic traditions in the cluster, even outstripping Divine Magic's popularity in its prime. It was used by the Hysilens fastidiously.
Divine Magic is a very old form of magic with a storied history that draws its power from the higher planes, bestowing potent healing effects and offensive spells.
Rune Magic is an ancient magic from Aldrin, believed to have been gifted to the Dwarves in antiquity by the Hysilens for some unknown reason.
Talecraft Magic is an Aldrin-exclusive bloodline magic with no Crysium Shards to speak of, but with a strong magical tradition across the world.
Crysium Shards are magically-infused crystals known to exist in space on asteroids and meteors, as well as on a precious rare few planets, such as Aldrin. Many tales are spun with regards to the origin of the shards.
Technological Magic is one of the most recent magical innovations of the cluster, and the one most closely blending the magical and technological aspects of life.
Void Magic is an extremely rare and exclusive form of magic, sometimes also known as Chaos Magic or Darkness Magic. It lacks any form of Crysium Shard.
One of the most storied magical forms in the cluster, Summoning Magic is an ancient magic believed to have been developed by the Hysilens themselves.
Dimension Magic is a rare and exclusive magic across the cluster, restricted to access only with Dimension Shards and the Shard Ritual, its powers concern teleportation.
Shielding Magic is an extremely old and storied magical form, believed to form the basis of most defensive magical techniques of the modern day.
Prevalent mostly on Aldrin due to its general suite of powers, Earth Magic is a powerful form of magic devoted to wielding the earth - be that the ground or an asteroid.
Air Magic has historically been something of a black sheep within the magical community, having been overshadowed by its other elemental magic peers.
Water Magic has generally seen a storied history, with much more fame on the world of Aldrin than the core worlds of the cluster itself, but still has a strong representation.
Fire Magic is without a doubt one of the most famed forms of magic within the magical communities, renown for its incredibly potent offensive capabilities.
Those with the fractured curse have had their ability to process Aether into magical energy forcibly sealed. They're completely immune to the effects of Aether or any direct application of magic, but also cannot use it.
Often referred to as Mana, Essence, and many other terms, aether is a primordial, omnipresent force of metaphysical energy that exists across the cosmos, which has existed for as long as written history records and resides within and around all things.
An Arcane Focus is an item used to better focus aether while spellcasting. Most people require an arcane focus to use any kind of magic, although those who possess a gifted soul only require them for high level magic.
Aetherburn is a toxic build up of aspected aether that is not of the afflicted's own creation, which destabilizes the internal balance of the afflicted and their ability to utilise their arcane soul effectively.
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